Wednesday, March 15, 2017

Indie Impression - Future Unfolding

Future Unfolding

Now Available on Steam

Developed by Spaces of Play

 


A passion project over 4 years in the making, Future Unfolding displays a remarkable level of dedication and ambition. With an unmistakable and hypnotic visual presentation and soothing soundtrack of earthly melodies, the game captures perfectly the majestic and unknown deeps of uncharted wildlands and the unknown heart of nature. A top-down adventure with a very broad and open do-anything approach and an addictive act in fantasy world cartography, there's no real right way to play and only the most curious of explorers will be rewarded here.

This is an experience of pure exploration and curiosity. You are dropped into the confusion of Mother Nature with little to no hand-holding, with only your senses and instincts to guide you through landscapes and the hazards of predators. Future Unfolding does not point you in any particular direction and instead leaves you with the determination to feel and chart the world out for yourself. As you set out and dash your way through the secretive and cryptic world your crude hand-drawn map will slowly fill in, pushing to to spread out in different directions and uncover more of the exciting and colorful world.


What's really amazing is how despite this lack of any real hand-holding, guidance, or tutorials the game manages to strike a perfect balance of relaxing and entertaining. There was never a moment that I felt stuck, or like there was something I had to do that I didn't get. Everything flows so perfectly well, and just when you think you've strayed far from whatever you're looking for something appears and sets you right back on track in inexplicable ways. It's mysterious and cryptic, but that certainly doesn't keep Future Unfolding from being accessible, enjoyable and fun as heck.

The animals of the forest that whisk you away for rides and lead you to unexpected destinations, wise and talkative elder spirit creatures who share prophetic bits of speech, as well as other unknown magical forces that light up the world all guide your navigation through this magical and natural trek and eventually to pink triangular nodes that activate to your touch. Finding and activating three of these peculiar floating pyramids completes the trifecta and places a welcoming marker on your growing map, and gives you the ultimately satisfying task of playing cartographer to fill out your self-charting map and reach this ominous new landmark and complete the area. Where it leads you and what else is in store would just be a spoiler, and this is a trip I recommend experiencing yourself.


The expanse of forest thick with autumn red and lush green trees, the winding pathways of meadow and flowers so bright and colorful they make an almost psychedelic effect. Round blue lakes and ponds scatter across the lush landscapes, rippling occasionally with the movement of fish swimming close to the surface. It's a gorgeous and natural setting with earthly colors and a whimsical colorful playfulness, and it all seems very true to life at first. That is until discovering the pyramids of neon light that activate to your touch, or the writhing balls of strange miasma that transport you to different darker realms which interconnect for obscure shortcuts. All in all Future Unfolding has a gorgeous and breathtaking visual style that I can guarantee you haven't seen in a top-down perspective before, and creates a mesmerizing sort of magical realism only found in the darkest heart of the woods.

The vibrancy and lifelike movement of the art and animation are matched only by the elegance and grace of the soundtrack that guides your journey. The very fitting hypnotic and dreamy synth chimes and twinkles atmospherically to your every action, and ambient tones rise and fall with the movement and action. Ominous rumblings set a tense mood as hostile elements inhabit the area, and overall the entire soundtrack works meticulously in the background to set and transition each setting and mood appropriately.


There's a certain unbridled sense of wonder and excitement in the discovery of new anomalies throughout the colorful and living world of nature surrounding you. Pushing through thickets of trees to explore for secrets deep in its cover, and happening upon the many strange and exciting landmarks and happenings doesn't get old. Winding through secret trails to stumble upon large and mystical white beasts who share their humble bits of wisdom with you. Strange symbols in the dirt summon a dark fog that beckons you to follow it to a decrepit glowing tree that transports you to dark underworlds. Many of the woods' lifeforms communicate with you in cryptic and unpredictable ways. This mysterious and dreamlike world of uncharted nature holds many loosely connected secrets to discover, and only the most in-tune with its earthly roots will be keen enough to uncover them.

Future Unfolding is an experience not comparable to any others in the interactive media category. The closest thing that comes to mind is perhaps exploring the mysterious island in Proteus of the earlier hey-days of indie gaming when these sort of artistic game projects were first finding their identity. It's that same idea of abstract and open-ended composition that leaves most of the "gameification" up to the limits of the player and their imagination, a whole dreamed up new world for you to explore and create your own narrative within. Games like Future Unfolding only come once in a blue moon, and when they do it's important to seize the opportunity. Highly recommended to experience at least once.

Friday, March 10, 2017

Indie Impressions - DYE

DYE

Now Available on Steam

Developed by Bat Country Games 



The color of the world is draining and with it the creativity and imagination it inspires. Soulless and undead Necrolights sap all of the vibrant terrain-painting sprites known as Pigments of their life giving power and its up to you, Hue, to restore them to their former glory. DYE is a retro platformer with vivid and addictive level design and an incredibly high skill ceiling that appeals to casual and hardcore platformer players alike.

There are four distinctly colored crystal worlds where these Pigments reside, each with a sprawling and initially grey overworld of locked gateways leading to dangerous trials of skill and reflex. Our round and determined little protagonist slides, dashes, and glides through each maze of hazards with Kirby-like grace saving the isolated and trapped Pigments, restoring colors to the level and to the hub-world with each one. These range from difficult to maddening in their fast-paced and classic Super Mario Bros.-like obstacle avoidance, and even give the option of a harder difficulty on completion for true gaming masochists


As it should be with run 'n jumpers as challenging as DYE, the controls are pitch perfect. From the movement to the control you have in mid-air while aiming for that small platform or moving cart, the only factor I could really blame for each repeated loss was my own flimsy and overacting fingers. Reaching a calm and almost Zen-like state while heading into a challenge for the next dozen of tries was a necessity, especially when going for the necessary hard-to-reach Pigments needed to open new parts of the hub.

Your eyes are treated to an incredibly sharp and crispy pixel art style that is reminiscent of many of the forefathers of the masochistic precision platformer genre. With deceptive trickery akin to I Wanna Be The Guy, punishing and fast platform action like La Mulana or Cave Story, and even a little bit of rewarding exploration similar to the classic Knytt Stories this is obviously a labor of love that will visually appeal to anyone with a taste for colorful and lo-fi indie sidescrollers.


DYE is a fantastically creative platformer. The melodies and background music that paint the atmosphere around your adventure are warm and nostalgic, ranging from ambient and soft tones to bright and energetic electronic beats.  The different gradients of color streak across the screen in a satisfying way that rewards players when they finally succeed in a particularly acrobatic feat for an overwhelming vibrancy that eventually fills the worlds of the accomplished like a trophy.

It's a game I can find little to no faults with in its platforming perfection, outside of some challenges being just a little bit too difficult for me to wrap my brain and my fingers around. These few and far situations were entirely my own fault though, as this is created with the intention to give anyone with the right amount of determination and persistence a fighting chance.


Like the legendary indie platformers before it, it sets a new precedent for challenging games with a high-skill ceiling that can push even the most seasoned veterans harder and further than they've ever gamed before. DYE is so incredibly addictive, and no matter how many times I die (dye?) I'll keep coming back to color its world some more.

Thursday, March 9, 2017

Indie Impressions - Shadows of Adam

Shadows of Adam

Now Available on Steam

Developed by Something Classic Games 



In the modern world of jRPGs very few titles seem authentic anymore. Heavy marketing tactics and shifts in demographics have caused shock, awe, and commercial appeal to take place of genuine storytelling that is heartfelt and relatable on a universal level. With things like Chrono Trigger and Suikoden II's style of emotional narrative a thing of the past, we now rely and look to the indie market for a more human take on the formula the way we remember and love it. Shadows of Adam offers us a glimpse into the past, back to a time where these creative aspects were priorities and not afterthoughts.

One of the greatest strengths in Shadows of Adam is the gorgeously detailed yet simple and retro pixel-art that fills the screen. The characters are given a certain visual personality that you don't often see in retro styled games through their wonderfully diverse and creative designs. Considering how low-fi the 16-bit designs of the characters are they manage to each have a very distinct style of fashion or armory, which sets them apart and makes the story much easier to follow. The backgrounds of each setting you adventure through are of exceptional quality, with crisp natural settings and ominous, dank caves all giving a genuinely old school and nostalgic jRPG backdrop.


The game also has incredible sound design for an indie pixel game, and really evokes the same sense of chaotic intensity I got from the epic battles with Lavos years ago. The loud crackling of lightning, the whoosh and roar of a burst of flames, and even the nostalgic Squaresoft-esque crystalline tinkling of a savepoint are all meticulously engineered for a classic yet dramatic effect. Warm and melodic chiptune tones make up the retro throwback soundtrack and set a mood that is dreamlike as well as memorable, calling back to a style of soundtrack composition that was progressive and appropriate to it's setting and pacing.

The writing is done in a provocative way that leaves many early details out, creating an initially mysterious and sometimes confusing atmosphere. Our heroes scour the thick and twisted Tangle, but it isn't until the revealing of it's monstrous and grotesque boss that we are introduced to why they were sent from their village and exactly what the strange source of dark energy they hunt for really is. With many twists and unexpected turns Shadows of Adam is a lengthy 10ish hours of fantasy narrative that as any good jRPG should has lots of humorous and lighthearted side-quests that introduce very strong and unique character building.


Shadows of Adam is the spark to reignite that flame in every classic jRPG enthusiasts heart. For every kid who spent their weekends renting and obsessing over beating those sprawling, complex adventures in everything from Final Fantasy to Dragon Quest and grew up wanting more of the classic adventuring. If you're the kind of person who feels that something is clearly missing from today's modern offerings of mostly cheesecake rpgs, Shadows of Adam is a genuine and authentic glimpse back into a time where imagination and creativity took priority in the form of great storytelling, engaging character development and a one-of-a-kind crafting of fictional worlds.

Indie Impressions - Vaccine

Vaccine

Now Available on Steam (Also on PS4, XboxOne and WiiU)

Developed by Rainy Night Creations 

 

  

The dimly lit old hallways of a broken and rustic mansion-like home set the stage for an experiment gone wrong. A strange virus turns regular human beings into twisted creatures, thirsty for the flesh of their once friendly counterparts and only one vaccine exists among the hordes of turned zombies. It's a story we've heard before many times and a genre we've seen perfected already, and Vaccine seeks to shake the scene up a bit with the procedurally generated levels and items made popular by the roguelike genre. 

What were once long and involved journeys of narrative filler are now quick and adrenaline pumping runs through a 30 minute or less roguelike horror adventure. It might not be the same engaging story or refined gameplay we know from Resident Evil, but Vaccine creates a frightening DIY vibe of its own that is worth the trip.


It also has the difficulty of a genuinely old school and retro survival horror game. Everything you loved and loathed about the classics is here, from the clunky and cumbersome tank controls to the hard to manage limited item space that required planning. Every challenging and confusing imperfection in the game's design is almost definitely deliberate in order to keep in fashion with the originators it pays its homage to. Rainy Night Creations has the aesthetics and atmosphere of a 90's era survival horror down pat, and gives us an authentic trip down memory lane in both visuals and frustrating challenge.

Later enemies become seriously deranged and grotesque, and much harder to take down and dangerous. Anything you come across that isn't a zombie or a rat basically will require some serious firepower and a decent amount of ammo. The knife isn't really good at much other than conserving ammo, and even when confronting zombies I had to continually back up to avoid early and embarrassing deaths. From rats and bats, to zombies and.. freaky crawling flesh dudes, Vaccine has plenty of grotesque oddities to die to.



When it comes down to it luck is your greatest ally in Vaccine as the trick to having a truly excellent run is having good enough chances to find the randomly places items as early as possible, because honestly if you run into one of those flesh-y crawly creatures without ammo or a gun you can kiss your ass goodbye. This isn't uncommon with games of a procedural 'roguelite' style, and it isn't to say that Vaccine doesn't still require some skillful gunplay and careful consideration with stat distribution.

An addictively quick "coffee-break" take on the survival horrors of old. The rogue-lite twist of having a whole mansion that is procedurally generated along with the location of important key items and equipment keeps each quick playthrough exciting and unpredictable. Many of your runs for the life-saving vaccine will end quickly and humiliating as you die to stupid mistakes and oversights, but when you make it further and finally reach that destination it couldn't feel more rewarding. Vaccine is a clever execution of a very ambitious idea, and it deserves a play from veterans of the survival horror genre.

Tuesday, March 7, 2017

Indie Impressions - Loot Rascals

Loot Rascals

Now Available on Steam (Also on PlayStation 4)

Developed by Hollow Ponds

 


When I'm looking to play a new game or engaging in almost any form of electronic entertainment, I'm looking to momentarily escape reality to explore new worlds. A lot of the time I'm trying to tap into the same strange and indescribable creative energy held as a child. Naturally, the colorful Saturday morning cartoon look and presentation of Loot Rascals drew my eyes in a way most games of today don't really. Not anymore, anyway.

And wouldn't you know it, my fascination with Loot Rascals' roots in childhood and animation proved appropriate upon discovering that the game enlists the skills of animators and artists who had worked with everything from the dreamlike Hohokum to the adventurous fantasy Road Not Taken, and even for channels including Cartoon Network and BBC Scotland. A humorous intergalactic story of survival and a daring rescue of the coveted 'Big Barry' from the clutches of a cosmic entity is brought to life by the talented hands of this impressive collaboration of artists, and I couldn't have been more intrigued by the prospect.


The random layouts of colorful alien worlds, the sci-fi setting and marooned spaceship survival plot, the colorful sense of humor and the psychedelic extraterrestrial residents of this dangerous planet brought me back to times of creative and imaginative animations and obscure videogames I grew up with. While all incredibly original in its designs I couldn't help but see the zany top-down style and think of the out-of-this-world hip-hop space adventures of Toe-Jam and Earl, and though some of the talent behind Loot Rascals did animation work for Cartoon Network and even Adventure Time the almost grotesque nature of some of the anomalies encountered made it feel more like Ren and Stimpy's chaotic Space Madness episodes, which of course is a very good thing.

Loot Rascals' action takes place on a hex-based grid map, but it isn't slow and plodding like you'd expect a turn-based combat system to be. In fact it's actually quite fast paced as you dash around bumping into various enemies to get into brawls for their important equipment cards. Touching the same space as one of the many strange lifeforms of the planet will initiate an auto-battle, but the gimmick here is the day and night system which changes every few moves and alters their aggressive state. Aggressive enemies attack first, defensive enemies are attacked first and the determining factor of damage done is overall attack value against defense value, so planning and organizing your Loot Cards right is the difference between life and death.


How could I forget those cards. Perhaps the more addictive, ingenious gameplay mechanic of Loot Rascals and what sets it apart from the droves of similarly composed roguelikes. Doing away with a typical dungeon-crawling equipment slots is a 2 by 5 grid of slots for 'Loot Cards' foraged from the corpses of alien foes. These cards add a base value to either your attack or defense but also come with unique bonuses that pertain to specific set-ups and locations on the card grid, rewarding strategic and thoughtful placements.

More importantly than attempting to explain these mechanics with needlessly complicated sentences, I'd like to stress that the gameplay in Loot Rascals is accessible and easy to jump into for even the most casual of roguelike and roguelite players. Despite its rich and original strategic card elements it is most certainly a game the player will feel their way through, as opposed to needing to painstakingly learn.  Its mechanics become simple and clear through the sheer enjoyment of exploration and just a bit of trial-and-error, and the ultimate reward of discovery is always more than worth it.

Playing new roguelikes I generally stop and move on to the next whenever I get stuck or hit a roadblock, which is pretty dang often. With so many in the genre and so many that mostly feel the same, it's easy to get bored and want to see the next offering. This was not at all the case with Loot Rascals, its otherworldly designs had me hooked and the detailed Saturday morning cartoon style cutscenes between levels had me pressing to see more of the world and story. Everything is so humorously and wonderfully animated, the pacing of the game is perfectly fast and fluid, and the music is like some cosmic clash of Jean-Jacques Perrey retro electronics and Super Bomberman 5 Pop-y cartoon synth complete with spooky sci-fi Moog and Theremin.


After 6 solid hours of playtime I've still only just barely made it to the entrance of the the third floor. I keep piling more hours onto the game, however, and every run is still so radically different and wild that I never feel disappointed or like I'm restarting to make up for anything like in other roguelikes. I'm simply playing because it's fun, because it inspires my creativity and makes me feel good and that's a rare feeling with these games in recent years.

Loot Rascals is an incredible joy to play not because it's fun and the systems within are addictive, but because it's just so lighthearted and feel-good. It manages that perfect balance of weird and cute that could make even the most die-hard Nintendo fans blush while telling a story that is so awesomely surreal, so hilariously over-the-top in ways the most old school cartoon and sci-fi comic geek could appreciate.

Wednesday, February 15, 2017

Indie Impressions - Fumiko!

Fumiko!

Now Available on Steam

Developed by Fumiko Game Studio 





Fumiko! starts with a scene and music that is melancholy and soft, serene in its ambient and cybernetic way. It's a setting that leaves the player ill-prepared for the chaos within. A mainframe of order within some kind of unknown computer world that is slowly decayed by its own overbearing authority. A simple, minimalist representation of a lady A.I. stands surrounded by bits of floating data, with only one unknown and demanding voice guiding her.

This is a game and an experience that is hard to describe. It takes place in an abstract mainframe of some cybernetic security program, and you play the role of a lone A.I. who has forgotten who she is, what her purpose is, or why she was created. Much like the classic computer-animated series ReBoot, the setting is a fantastically creative imagining of the living world inside of a computer program. The different communities which serve to power the mainframe in different ways, the multiple entities and their roles, and the unknown masters who create and control the very fates and destinies of those within its system.


The core gameplay of Fumiko! is platform-driven exploration across strange and abstract constructs. Each area of low-poly retrofuture platforming tells a piece of the cryptic narrative, driving you towards the designated exit node for each stage and into the next wildly different neon playground. Stacks of bright glowing cubes stretch into the data strewn sky as you slowly earn the ability to jump multiple times in mid-air to vertically scale them for secret collectables placed on-top.

Exploration in Fumiko! is just plain fun, it's captivating and engaging in the weirdest of ways. Each area has more than enough side-areas and structures to play on and poke around for pieces of story, and every time they manage to be a psychedelic pleasure to behold. From bright and happy colored explosions of low-poly cubes to navigate to twisted and corrupted pathways of darkness tainted by viruses, each progression through the program keeps things exciting, creative and new.

The game has no problem throwing difficult situations at every curve. With already pinpoint platforming and frantic timing from timed power-ups, the addition of obstacles like invisible drones that chase you and throw you off course just seemed cruel. Hardcore platformer and diehards of the genre will have no problems here, but those coming for the more casual story-telling experience may be caught off-guard by the involved series of acrobatic jumps and dashes.


Fumiko! has an outstanding ear for music, with a soundtrack that's ambient-ly cybernetic in it's electronic tones while soft and symphonic with its piano and electronic orchestrations. Combined with the abstract and sprawling "Technopolis" kind of setting, the wonderfully thought out cinematography and sound creates a world of its own. Panning city shots and slow, character introducing zoom-ins from above the world are emphasized through this imaginative soundtrack for a surprisingly cinematic effect for something of such an "indie" nature.

The voice from above is not the kind creator Fumiko believed it to be, but a manipulator of power and control to be escaped. It's up to you to help her break from her captor's control and see the network for the diverse series of communities that it is. With a truly hypnotizing and trippy low-poly visual style, a mysteriously intriguing story of system corruption from the point-of-view of the programs within, and an entrancingly cosmic soundtrack Fumiko! is an addictive and abstract adventure for anyone who has a taste for a little bit of weird variety in their gaming routines.

Indie Impressions - Induction

Induction

Now Available on Steam

Developed by Bryan Gale  

 


Induction is a serious mind-bender of a time-altering puzzle game. The brainchild of a single developer, I couldn't even begin to wrap my head around how to solve some of these later time-bending conundrums let alone how one person could dream up such an inventive and complex series of logic puzzles. It's a minimalist affair with a relaxing series of warm, neon colors enveloping abstract cubic structures of progressively twisting and complex architecture. Don't let it's attractive and simplistic coating fool you though, Induction is logic solving for only the most sharp-minded of puzzle game players.

The player starts off on their winding path of individual puzzles as a single cube. A small glowing white cube is visible in the distance, and the goal is simply to reach it and step into its light. Of course, all manner of tricks, traps and obstacles will block the path to this objective. The trick, as you soon learn is careful manipulation of a self-placed clone as it mimics every one of its creator's last movements. Solving solutions requires utilizing this with careful consideration to co-operate with your past self in operating a series of timed switches and movable barrels.


It doesn't take long before the stages evolve into complex M.C. Escher style constructs of intertwining walkways. Your clones begin to hauntingly outsmart you, blocking you off at the pass when least expected. With enough dedication and concentration you'll soon learn to outsmart you clones back, learning to hide behind their starting points or manipulate them into moving pieces of the complex puzzles into place for a satisfying solve.

The visuals feature an abstract, colorful and cubic style with a wonderfully hypnotizing and relaxing ambiance supplied by its soundtrack. As you progress through each vibrant construct the color palettes occasionally change to different welcoming hues. The further you spiral into the rotating selection of levels the more beats and rhythm are added to the meditative soundtrack.


Every action has a reaction, and every impossible situation solvable with only a little bit of exploration and trial-and-error. No matter how hard each progressively complex situation became I was always able to work it out through careful deliberation with my cloned reflection. Despite my general adversity and ineptitude towards puzzle games, especially of this difficulty, Induction had the perfect balance of experimentation and discovery that keeps me curiously coming back to the genre for more punishment.